The terrorist hunt missions are back, and support up to four players. It goes better in the cooperative campaign, which is a true drop-in, drop-out cooperative campaign this time around. This was something of an encumbrance in the first game, and it is doubly fatiguing in the second. But with each death, you learn something more about the terrorist positions and tactics until, the fifteenth time or so, you bust in like a superhuman mind-reading, terrorist insane-o-flex psychopath, able to know exactly where each terrorist is and when each new terrorist will enter the room. It is extremely rare to get past two checkpoints in a row without dying lots of times. Then something else happens and you die again. Respawn again, and this time through you kill the first terrorists and fling a grenade at the hidey-hole that you already know contains a hiding terrorist. But then another bad guy, one you didn’t see hiding before, will shoot you in that pesky head. You respawn at the last checkpoint and this time through, you enter a different door, flank the terrorists and kill them. It’s what happens next that turns you from all-too-human agent to zombified counter-terrorist superweapon. You will die, and the terrorists rejoice. Terrorists will see you from across the room. This game, even in its normal setting, is insanely difficult. If there’s one thing you will hear a lot of during the single-player campaign, it’s the terrorist war cry “Shoot him in the head!” The terrorists will say a lot of stupid things, but nothing more often than “Shoot him in the head!” It is as if you are the evil boss monster of some other game, and they have just figured out that the only weak spot is your melon.īut from their point of view, you are an evil mutant terrorist-eating monster. is that they make the tactical game a little more arcadey. There are a handful of new weapons, but none of them are that different from the set of assault rifles and submachine guns in the last game. In the first Vegas you had to unlock weapons as well, and the point system was tied to experience points gained in multiplayer matches. Now let’s drop them to 40% because here isn’t really anything new about the A.C.E.S. New point system, let’s bump the odds up to 52% As you gain points, you unlock new weapons. Marksman points come by way of headshots and long-range kills, and assault points are accumulated by grenades and explosions. Shoot a bad guy with a shotgun from a few inches away and you’ll get a handful of close-quarters points. There are three categories: close-quarters, marksman, and assault. system, in which you gain points depending on the type of kill you accomplish. Odds down, hovering at 50%.Īnd then there is the “new” A.C.E.S. And then you can use that same character in the multiplayer game! Yawn. You can dress him in funky colors, adjust his body armor, or use a digital photo to mold his face like your doughy butt. This time through, your campaign character is customizable. ![]() There are a few tweaks that deserve mention. If your seventy missing dollars didn’t say otherwise, you might swear it was the same game. If the music seems familiar, it is because it is the exact same music from the last game. The 360 version is a little sharper than the PS3 version, but that shouldn’t be a big surprise for a port. Characters lack expression (especially hostages, who look as if they’ve been botoxed), and big gunfights can slow the framerate to a shuddering crawl. The textures of the environments are uniform and flat. It is just that there is nothing new to add to the first game’s list of sweet innovations.Įven the graphics and music are identical to the original game. We loved the room breach tactics, the flashbang effects, left-trigger cover mechanic and the inverted rope climbing from the first Vegas-and all that returns. Some of the names and places have been changed, but everything from the weapons to the tactics to the terrorists’ ad lib comments are the same. Not only does Vegas 2 fail to push forward the story began in the first game, but it builds a parallel story, following a character through an alternate series of terrorist attacks to the ones we watched Logan face in the first Vegas. Once the oddsmakers (read: me) got their hands on their review copies of the game, their suspicions were realized. A few gamers began betting against Vegas 2, wagering precious Mountain Dew and Ritalin money. The word on the streets was that 75% was too favorable. ![]() Back in Vegas, huh? The odds started to slip just a little. ![]() But then the name was released and we discovered that Rainbow Six Vegas 2 looked like it was going to be in Vegas again.
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