If you plan on performing a risky maneuver, this can be done beforehand to make sure your team is closer to full health and minimize the damage they might take. Painkiller is a passive that gives units you heal a 30% reduction in damage taken. Stim can be used for an instantaneous flat heal and can even be used to revive players once the skill is maxed out. Recovery Patch heals a teammate once per turn, resulting in the incredible healing potential. The Group Therapy skill targets all allies and heals them a set amount. ![]() Group Therapy, Recovery Patch, and Stim are the quickest way to dish out healing to your teammates from any location on the map. The Support can help negate some of damage you might take when dealing with this deadly foe. The mysterious, powerful and parasitic fuel source, Imulsion, makes a brief return in this game, introducing stronger enemies that explode when killed. Focusing on these skills will help keep your team up, mobile, and dangerous. If you want to give Action Points to other characters or make sure the squad is properly healed, this is the build for you. Support is one of the tactically weaker classes in the game, but they can help out other players when they're in a pinch. RELATED: The Best Things About Gears Tactics (& The Worst) Recommended Skills: If you can't manage to escape an enemy spawn with Sprint, Cloak is your next best friend and usually a great option anyway. Tossing a grenade into an e-hole will earn you back two Action Points with the proper build, which will be critical to making your great escape and setting up your next play. This is a vital tool in your belt when dealing with emergence holes and large groups of enemies. Sprint will allow you to cover an immense amount of ground to get the drop on enemies. In a twist for a Gears of War game, you won't need your shotgun. Build out the Recon and Commando portions of the scout's skill tree for maximum effect. It will require a few skills that give you access to more proximity mines, reduces cooldowns, and increases your explosive damage. The main goal of the Scout is explosive optimization. There are three focuses that will help your Scout become an explosive dynamo and remove enemies from the board as soon as they enter the fray. Your Scouts will be zipping across the map acting as saboteurs, leaving explosives and rubble in their wake. Scouts are one of the more overpowered classes in Gears Tactics, and their skill tree can be manipulated to decimate the locust hordes quickly and efficiently. ![]() Bayonet Charge can help reposition you, clear an enemy from the field, and buff your character. The Bayonet Charge is a skill immediately available to all Vanguards, but it can seem deceptively simple. Intentionally taking damage can be a risky, but valuable, tool to winning missions and boss fights. A fully upgraded Rage Shot lets you attack with a damage bonus equal to 200% of your missing health. ![]() Intimidate, when used in conjunction with Rage Shot, can devastate nearly any enemy in your way. ![]() These are secondary benefits, compared to the 30% bonus damage that all enemies are now open to receiving. This can be used to push enemies into friendly overwatch zones or proximity mines. Using the Intimidate skill will let your character unleash a feral shout that knocks enemies out of overwatch mode and causes them to stumble. Your warcry will strike fear in the hearts of your enemies, as you grow stronger with every hit against you. The goal for the Vanguard build is to set up an Incredible Hulk-esque powerhouse: the angrier you get, the stronger you become.
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