![]() My advice, seeing how things developed, ZERO points in arcane. ![]() UPGRADE level as often as you can, up to lvl 20-25, you will also get Luminous Visages, acme instant levelups. Here are some tips to ease the pain.ĭON'T save up on souls! Many guides say you should, that is such BS, the amount of souls in the game is endless, and the amount of necessary souls for virtually anything is easily available in mid and endgame. Patience and practice and hoarding are the key words. ![]() Here's the one I used, it is excellent imho: Getting all collectibles not only unlocks all related trophies, but also gives you a boost in everything, making Apocaliptic mid and end game a stroll in the demonic park. Step 0: get a good collectibles guide, and follow it closely. Big Spender (reach lvl 51) is almost part of the story, if you gather all the collectibles (which you clearly should!), I finished the game level 67, and could easily be 70. Soul Reaper (1M souls gathered) is the easiest, will get back to it, I got it half way through the game with almost zero effort. Beast Mode (666 enemies killed in Havoc form) is easily done by gathering the West End zombies repeatedly, and also using Havoc Form not just on bosses, but on tough crowds, it adds up in time. Second thing, there are 3 overrated trophies, chill, they are quite easy to get. So here they are.įirst thing first, the missables are not such a pain in the arse, you know them already, they are 3, and all you have to do is not to kill Usiel in the Lust fight, find Abraxis in his tower, kill him, spare the Lord of Hollows, done. I would only recommend the latest DLC addition to those people who really loved Darksiders 3, and even with that in mind, I think the development team has lost sight of what makes the series so special.Having just finished and platinum D3 in the first run, I realized that my road trip to BFA was not so hard, but could've been a lot sweeter had I known som tricks from the start. It’s short length and general lack of creativity make its £10.99 price tag a really hard sell. Keepers of the Void isn’t bad, it’s just disappointing. Even with the added polish, this expansion really failed to keep me captive and engaged with its offering. Darksiders 3 is in a great place now, it’s just a shame that many of the newly added features and touches of polish weren’t in the game at release. It’s a shame to see the DLC fall so flat after what has been a solid eight months of updates to the game. ![]() It would have been nice if the development team featured a fast-track levelling system which enabled you to match your newly earned weapons to the same level as the weapons you already own. Most players will already have a number of enhanced weapons from throughout the main game and using the new ones will result in a serious lack of attack power. The fights are certainly difficult, providing a challenge for anyone who wants to get the most out of their end-game equipment, they just aren’t very fun or memorable and feel like they exist for the sake of there being a boss at the end of each area.Ī number of new weapons make an appearance, but the way the levelling system works in Darksiders 3 makes them all pretty much useless in Keepers of the Void. Darksiders 3 had some fantastic, visually-unique bosses, but Keepers of the Void essentially uses exactly the same design four times in a row with small differences in the types of attacks each one uses. This is where Keepers of the Void feels at its weakest for me. At their peak, the puzzles help break up gameplay from the abundance of combat.Įach of the four areas has a boss fight which players must beat before they can move on to the next. While the addition of puzzle-based gameplay is certainly welcome, I never felt myself particularly engaged or engrossed as the puzzles were never particularly challenging. As such, each area has a general theme which dictates the enemies and puzzles. There are four distinct areas, all of which are based on the four different elements at Fury’s disposal.
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